LEVEL DESIGNER

PORTFOLIO
3RD PERSON ADVENTURE | 2023
This 3rd person adventure level design brings players to the heart of a Favela. With the project brief given by an environment artist, I tried to make create a level to his vision.
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My focus on this project is demonstrating stealth gameplay, designing multiple routes for stealthy exploration, defined player styles and found new tools to work with as a level designer.

6 WEEKS

1 PERSON

UNREAL 5
3RD PERSON STEALTH | 2023/2024
In this stealth game I was responsible for the onboarding level that was focused on linearity with narrative exposition.
I designed the onboarding experience with a big focus on UX, collaborated with environment as well as scripted event team to bring the narrative alive and iterated based on internal/external feedback.​

IN DEVELOPMENT

38 PERSONS

UNREAL 5
TOP DOWN RPG | 2024
A top-down level map made with the Divinity Engine that focuses on xandering techniques and providing meaningful choices to the player.

2 WEEKS

1 PERSON

DIVINITY ENGINE
CO-OP HORROR | 2022
A level map inspired by Outlast Trials (Beta) made with a modular level kit and modular guiding tools.
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The map is focused on flow for losing enemies as well as motivating players to work together with some areas being unreachable without help.

7 WEEKS

1 PERSON

UNREAL 4
CO-OP ADVENTURE | 2023
With a game concept about devious raccoons, I made a level focused on using each other's abilities as well as small puzzle design but also focus on designing spaces with AI involved.
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The project also involved collaboration on designing the game concept, designing the abilities and working with visual artists on the style with set dressing.​

4 WEEKS

12 PERSON

UNREAL 5