LEVEL DESIGNER
PORTFOLIO
3RD PERSON ADVENTURE | 2023
This 3rd person adventure level design brings players to the heart of a Favela. With the project brief given by an environment artist, I tried to make create a level to his vision.
My focus on this project is demonstrating stealth gameplay, designing multiple routes for stealthy exploration, defined player styles and found new tools to work with as a level designer.
6 WEEKS
1 PERSON
UNREAL 5
3RD PERSON STEALTH | 2023/2024
In this stealth game I was responsible for the onboarding level that was focused on linearity with narrative exposition.
I designed the onboarding experience with a big focus on UX, collaborated with environment as well as scripted event team to bring the narrative alive and iterated based on internal/external feedback.
IN DEVELOPMENT
38 PERSONS
UNREAL 5
TOP DOWN RPG | 2024
A top-down level map made with the Divinity Engine that focuses on xandering techniques and providing meaningful choices to the player.
2 WEEKS
1 PERSON
DIVINITY ENGINE
CO-OP HORROR | 2022
A level map inspired by Outlast Trials (Beta) made with a modular level kit and modular guiding tools.
The map is focused on flow for losing enemies as well as motivating players to work together with some areas being unreachable without help.
7 WEEKS
1 PERSON
UNREAL 4
CO-OP ADVENTURE | 2023
With a game concept about devious raccoons, I made a level focused on using each other's abilities as well as small puzzle design but also focus on designing spaces with AI involved.
The project also involved collaboration on designing the game concept, designing the abilities and working with visual artists on the style with set dressing.
4 WEEKS
12 PERSON
UNREAL 5