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GILLIAN VOS

Level designer with three years of game development experience who is interested in flow of architectural- inspired playable spaces and spatial communication

Currently looking for an internship in September 2024

PORTFOLIO

3RD PERSON ADVENTURE | 2023

This 3rd person adventure level design brings players to the heart of a Favela. With the project brief given by an environment artist, I tried to make create a level to his vision. 

My focus on this project is stealth gameplay, multiple routes for stealthy exploration, player styles and finding new tools to work with as a level designer.

Time Indicator

6 WEEKS

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1 PERSON

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UNREAL 5

TOP DOWN RPG | 2024

A top-down level map made with the Divinity Engine that focuses on xandering techniques and giving meaningful choices to the player.

Time Indicator

2 WEEKS

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1 PERSON

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DIVINITY ENGINE

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3RD PERSON STEALTH | 2023/2024

In this stealth game I was responsible for the onboarding level that was focused on linearity with narrative exposition.

 

Collaboration was mostly focused with environment artists, other level designers, and scripted event team

GAME IS STILL IN DEVELOPMENT

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IN DEVELOPMENT

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38 PERSONS

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UNREAL 5

CO-OP HORROR | 2022

A level map inspired by Outlast Trials (Beta) made with a modular level kit and modular guiding tools

The map is focused on flow for losing enemies as well as motivating players to work together with some areas being unreachable without help. 

Time Indicator

7 WEEKS

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1 PERSON

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UNREAL 4

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CO-OP ADVENTURE | 2023

With a game concept about devious raccoons, I made a level focused on using each other's abilities as well as small puzzle design but also focus on designing spaces with AI involved. 

The project also involved collaboration on designing the game concept, designing the abilities and working with visual artists on the style with set dressing.

REWORK LEVEL WILL BE UPDATED SOON

Time Indicator

4 WEEKS

People Indicator

12 PERSON

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UNREAL 5

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