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GILLIAN VOS

Level designer with three years of game development experience who is interested in flow of architectural- inspired playable spaces and spatial communication

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Currently looking for an internship for September 2025

PORTFOLIO

3RD PERSON ADVENTURE | 2023

This 3rd person adventure level design brings players to the heart of a Favela. With the project brief given by an environment artist, I tried to make create a level to his vision. 

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My focus on this project is demonstrating stealth gameplay, designing multiple routes for stealthy exploration, defined player styles and found new tools to work with as a level designer.

Time Indicator

6 WEEKS

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1 PERSON

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UNREAL 5

3RD PERSON STEALTH | 2023/2024

In this stealth game I was responsible for the onboarding level that was focused on linearity with narrative exposition.

 

I designed the onboarding experience with a big focus on UX, collaborated with environment as well as scripted event team to bring the narrative alive and iterated based on internal/external feedback.​

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IN DEVELOPMENT

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38 PERSONS

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UNREAL 5

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TOP DOWN RPG | 2024

A top-down level map made with the Divinity Engine that focuses on xandering techniques and providing meaningful choices to the player.

Time Indicator

2 WEEKS

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1 PERSON

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DIVINITY ENGINE

CO-OP HORROR | 2022

A level map inspired by Outlast Trials (Beta) made with a modular level kit and modular guiding tools

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The map is focused on flow for losing enemies as well as motivating players to work together with some areas being unreachable without help. 

Time Indicator

7 WEEKS

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1 PERSON

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UNREAL 4

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CO-OP ADVENTURE | 2023

With a game concept about devious raccoons, I made a level focused on using each other's abilities as well as small puzzle design but also focus on designing spaces with AI involved. 

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The project also involved collaboration on designing the game concept, designing the abilities and working with visual artists on the style with set dressing.​

Time Indicator

4 WEEKS

People Indicator

12 PERSON

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UNREAL 5

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